Peoples of Tòlanar XIII: Rìyàdak (Irda)

XIII. RÌYÀDAK (Irda)

[RYE-yay-dahk]

The Rìyàdak, which means rulers in their language, are a race of reclusive powerful wizards who are the theoretical overlords of all of Dôkràkr, though they have no real power or function within that realm, other than to give the Dekmekom regime a sort of legitimacy. It was they who first bred the Dekmekom to serve as their soldiers/enforcers, and they are content to allow their slave race to do as it wills, so long as they are maintained in their life of leisure and wealth. They are largely unknown to most of the inhabitants of Tòlanar, or at best are seen as some sort of sinister shadowy semi-mythological race.

Rìyàdak couple
Rìyàdak couple

They are tall, graceful, and slender, male and female Rìyàdaks average six feet in height with some individuals growing taller. Their skin is a deep pale blue and their hair is most often black, though blonde, white, or silver hair is infrequently seen. By the standards of humans and elves, Rìyàdak are extraordinarily beautiful; their faces are as cold and lovely as sculpted marble. Rìyàdak eyes range from silver to a deep blue or emerald green. They have drooping eyelids, which make them appear bored or uninterested. Rìyàdak dress simply, accenting their clothing with handcrafted jewellery of elegant design. Rìyàdak do not wear leather, wool, or any material taken from an animal as it interferes with their innate magical abilities.

The Rìyàdak are a decadent and amoral people with little or no interest in anything but their continued luxurious existence. To others they seem aloof, cold, and unfeeling. Their isolationist society and mysterious association with arcane magic gives those who encounter them the impression that they are cold, heartless elitists. In truth, while the Rìyàdak are indeed aloof and uncaring of outsiders, they are as emotional as any other race, but they have powerful control over these emotions and when they come to the surface.

Those who know of them consider the Rìyàdak more graceful than the elves. Rìyàdak move with poise and balance that come from a lifetime of cultural reinforcement; each individual movement appears to have been choreographed. This makes them seem incapable of spontaneity, and indeed, a Rìyàdak finds impulsive action to be distasteful and vulgar. Around each other, Rìyàdak are quiet and distant. Around members of other races, this is magnified one hundredfold. As graceful as they are, Rìyàdak can come across as awkward if their personal space is invaded.

The Rìyàdak race is leaderless in most regards, as they are far too few and scattered. Their society consists of a number of small family units (of 20-30 members), each the putative ruler of one of the core regions of Dòkràkr. There are ten such families: Bùr (bear), Ràòma (hyena), Rikerk (lynx), Rim (dog), Rovòr (leopard), Rùva (lion), Savòr (cheetah), Sešar (tiger), Vikò (cougar), and Virk (wolf).

As a people, the Rìyàdak are xenophobic and reclusive. Rìyàdak do not like to interact with the larger world, preferring to live their lives in quiet luxury and contemplation of arcane philosophies and magical arts. The Rìyàdak communities are completely dependent on the Dekmekom to provide them with all their needs, and few if any Rìyàdak have any useful skills, unless one has developed them as part of a hobby. Rìyàdak settlements, are elaborate palace complexes, often falling into disrepair, are usually magically hidden with elaborate illusions to keep them from being disturbed.

Rìyàdak usually make use of their shape change ability when they are forced to travel, and it is usually in the humanoid hybrid form of their totem animal that they interact with outsiders, thus few people are aware of their true nature.

Once or twice in their lives, the Rìyàdak experience what they call the Ràsk (lust). This is basically a strong urge to mate. If they do not act upon the Ràsk when it comes to them, they give up their ability to have children forever.

Rìyàdak characters possess the following game specific (3.5) characteristics:

  • Stat Adjustments: -2 Constitution, +2 Intelligence, +2 Charisma
  • Size: Medium (As Medium creatures, Rìyàdak have no special bonuses or penalties due to their size).
  • Movement: A Rìyàdak ‘s base land speed is 30 feet.
  • Sight: Low-Light Vision (Rìyàdak can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Spell-Like Abilities: 1/day—dancing lights, detect language, flare, ghost sound, light, mage hand. These spells are cast as if by a sorcerer of the Rìyàdak’s character level (save DC 10 + Charisma modifier).
  • Change Shape: A Rìyàdak has a limited ability to shape change similar to that of lycanthropes. Each Rìyàdak family is associated with a specific totem animal, and they can change into that animal or into a hybrid humanoid hybrid of that animal, similar to a lycanthrope. A true seeing spell or ability reveals the Rìyàdak’s natural form. A Rìyàdak using change shape reverts to his natural form when killed, but separated body parts retain their shape. Rìyàdak cannot use Change Shape to take the form of a any creature other than its totem animal and the hybrid form of that animal. Any gear worn or carried by the Rìyàdak that can’t be worn or carried in its new form falls to the ground.
  • Favoured Class: Any arcane spellcaster.

Level Adjustment: +1.

Based on the Irda entry in the Races of Ansalon book

The image is from the Races of Ansalom book. A copy can be found online here.

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