Peoples of Tòlanar XI: Relkìanèr (Humans)

XI. RELKÌANÈR (Humans)

[rehl-KAI-ah-neer]

This term, meaning “like us”, is the name given to humans by the Araèlikì scholars. There are currently five recognised sub-races: The Araèlikì themselves, the Erìdaèr, the Lausò, the Qaparè, the Uhasu, and the Vèôvene

XIa. ARAÈLIKÌ (Human Type A)

[ah-rah-EE-li-kai]

The Araèlikì can best be described as Caucasians, with pale skin and the range of hair and eye colours common to Europeans.

Wealthy Araèlikì male.
Wealthy Araèlikì male.

Their culture is one of the most ancient in Tòlanar, though it has morphed over the centuries, starting out as one of small independent city states into the present highly centralized and bureaucratic empire. The Araèlikì see themselves as the heirs of the old Lausòmian empire (thus the name they use to refer to their empire: Losòmìkur).

The Araèlikì are of four ancient tribal stocks, each with a slightly different dialect. These tribes are the Eòraèr in the Narušus (Middle Realm), the Ešaèyì in the Nirdìšus (Western Realm), the Ìular in the Eldurèšus (Eastern Realm), and the Nusayaèr in the Ludaršus (Southern Realm).

See the post on the Peopling of the World tale for more detail on these tribes.

Due to their centuries long interactions with the neighbouring Sirlazè, a large part of the nobility has elven blood.

Araèlikì characters have the following game-specific (3.5) characteristics:

  • Stat Adjustments: +1 Intelligence, -1 Charisma.
  • Size: Medium (As Medium creatures, Araèlikì have no special bonuses or penalties due to their size).
  • Movement: The base land speed of an Araèlikì is 30 feet.

    Araèlikì Lands
    Araèlikì lands
  • Bonus Feats: Araèlikì get 1 extra feat at 1st level.
  • Skills: Araèlikì gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Bonus Spell: Sorcerer characters (and other similar “natural” arcane casters) can cast one first level spell above and beyond their usual limit.
  • Favoured Class: Any (When determining whether a multi-class Araèlikì takes an experience point penalty, his or her highest-level class does not count).

Standard human from the SRD. with some ideas taken from the Britons from Dragon # 257, and the Antilan from the Astromundi Cluster Campaign Setting.

Source for image.

 

XIb. ERÌDAÈR/SIZMARKÖR ( Human Type B)

[ehr-AI-dah-eer]

Erìdaèr dancing girls
Erìdaèr dancing girls

The Erìdaèr, which means “vagabonds” is the Araèlikì term for these maritime nomads. They refer to themselves as Sizmarkör [SIZ-mahr-koor], which means “sea peoples”. They tend to a swarthy tan to olive complexion and dark brown to black hair and brown eyes, but almost any human coloration is possible. They were the original inhabitants of the islands in the middle of the northern Narrow Sea, they have long since taken to the sea, and they can be found nearly anywhere, but the are most commonly found along the coasts of the Narrow Sea.

They are divided into 12 “tribes” (Kawecoses, Korfòšòon, Lolrån, Losok, Mokòšò, Nawakò, Orulòon, Rimòkò, Rolè, Syešòušlun, Welèfö, and Zlol) each of which is made up of one or more clans (there is a total of 47 such clans).

Each clan speaks it’s own dialect of one of the three related mixed languages spoken by the Erìdaèr amongst themselves (these are an amalgam of the now lost language of their ancestors and the major languages of the groundling peoples – Araèlikì, Qaparè, or Lausonö, as the case may be).

Waters frequented by the Erìdaèr
Waters frequented by the Erìdaèr

While they are generally regarded with distrust, they are usually welcomed for the news that they bring from their wanderings.

Erìdaèr characters have the following game-specific (3.5) characteristics:

  • Stat Adjustments: +1 Constitution, + 1 Dexterity, -2 Charisma
  • Size: Medium (As Medium creatures, Erìdaèr have no special bonuses or penalties due to their size).
  • Movement: The base land speed of an Erìdaèr is 30 feet.
  • Roguish nature: All Erìdaèr start with a virtual level as a Rogue (characters with actual levels in Rogue function as if they were one level higher), and they count as multi-class Rogues for the purposes of determining class skills, etc. regardless of their actual classes.
  • Bonus Feats: Erìdaèr get 1 extra feat at 1st level.
  • Bonus Skills: Erìdaèr get one rank in Profession (Sailor) as a bonus skill, and it always counts as a class skill.
  • Skills: Erìdaèr gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Favoured Class: Rogue.

Standard human from the SRD with a few ideas taken from the Rhenee from the Player’s Guide to Greyhawk book and the Sea Mingol from the Lanhkmar: City of Adventure book.

Source for image.

 

XIc. LAUSÒ (Human Type C)
[LAH-uh-soh]
The Lausò were originally a horse-based culture that evolved into a highly urbanized society that once created the greatest empire in the history of Tòlanar, and their cultural influence still dominates the continent.

Upper class Lausò woman
Upper class Lausò woman

Physically, they resemble the people of modern day Ethiopia, with dark skin, black curly hair and brown eyes, though reddish brown hair is not unknown.
They are a highly urbanized and culturally advanced people though their civilization has been deeply altered by the Rìsan conquest, becoming more violent, provincial, and diverse, with the older local cultures slowly reasserting themselves. As much as the Lausò have been changed by the Rìsan conquest, the Rìsa have been far more profoundly affected by their exposure to the Lausò changed, to the point that they could be accurately termed Lausòmo-Rìsan.
The Lausò have not lost their affinity for horses, and their cavalry is among the finest in all of Tòlanar. However, it is as administrators, engineers, and lawmakers that the Lausò have made their greatest contributions.
The Lausòemian Empire dominated most of western Tòlanar for much of the preceding 2000 years and the legal and political ideas of that empire still define how much of the continent is governed. They also dominate the religious life of southern Tòlanar.

Lausò Lands
Lausò Lands

Lausò characters have the following game-specific (3.5) characteristics.

  • Size: Medium (As Medium creatures, Lausò have no special bonuses or penalties due to their size).
  • Movement: The base land speed of an Lausò is 30 feet.
  • Bonus Feats: Lausò get Ride as a bonus feat in addition to the usual extra feat at 1st level.
  • Skills: Lausò gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Favoured Class: Any (When determining whether a multiclass Lausò takes an experience point penalty, his or her highest-level class does not count).

Standard human from the SRD with ideas taken from the Anuirean from the Birthright Campaign Setting and the Land Mingol from the Lanhkmar: City of Adventure book.

Source for image.

 

XId. QAPARÈ (Human Type D)

[CHAH-pah-ree]

Qaparè Sword Dancer
Qaparè Sword Dancer

The Qaparè resemble the people of northern India. They have light copper to deep brown skin, dark brown to amber eyes, and black to brown hair.

They are an ancient culture and have several kingdoms. They have a completely different religion, with their own pantheon. At this point that is about all that I have on them.

Qjaparè characters have the following game-specific (3.5) characteristics.

  • Stat Adjustments: +1 Constitution, -1 Wisdom
  • Size: Medium (As Medium creatures, Qjaparè have no special bonuses or penalties due to their size).
  • Movement: The base land speed of an Qjaparè is 30 feet.
  • Bonus Feats: Qjaparè get Track as a bonus feat in addition to the usual extra feat at 1st level.

    Approximate area of Qaparè population.
    Approximate area of Qaparè population.
  • Skills: Qjaparè gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Favoured Class: Any (When determining whether a multiclass Qjaparè takes an experience point penalty, his or her highest-level class does not count).

Standard human from the SRD. with some ideas from the Flannae from the Player’s Guide to Greyhawk book.

Source for image.

 

 

 

 

XIe. UHASU (Human Type E)

[UH-hah-suh]

Wealthy male Uhasu merchant surrounded by his guards.
Wealthy male Uhasu merchant surrounded by his guards.

Physically the Uhasu resemble the Semitic peoples of the Middle East. They are an ancient culture, and the Yazilìic faith that dominates all of Tòlanar originated with them, and the holiest sites of that faith are located in their homeland.

Having been conquered by their neighbours many times, their culture is an amalgam of each of those conquering empires overlaid onto their original culture, and it differs greatly from one region to another, reflecting the different conquerors.

They, like the Lausò were originally a horse people, and they remain closely connected to horses and are renowned horsemen. Some parts of their lands are highly urbanized, while others are much less so.

They are a well educated people, with a higher rate of literacy and numeracy than the other peoples of Tòlanar, and many of the greatest scientific minds have been Uhasu. They are also well known as merchants and traders, with a reputation for honesty and hard bargaining.

Uhasu Lands
Uhasu Lands

Uhasu characters have the following game-specific (3.5) characteristics:

  • Stat Adjustments: -1 Strength, +1 Dexterity
  • Size: Medium (As Medium creatures, Uhasu have no special bonuses or penalties due to their size).
  • Movement: The base land speed of an Uhasu is 30 feet.
  • Weapon bonus: Uhasu get a +1 racial bonus with the short bow, and they have a virtual rank in Mounted Archery (meaning they suffer half the penalty, and if they take the feat, they suffer no penalty when shooting from horseback).
  • Bonus Feats: Uhasu get 1 extra feat at 1st level.
  • Skills: Uhasu gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Favoured Class: Any (When determining whether a multiclass Uhasu takes an experience point penalty, his or her highest-level class does not count).

Standard human from the SRD. with some ideas taken from the Jennite from the Hollow World Box Set.

Source for image.

 

XIf. VÈÔVENE/KDIKREMSOK (Human Type F)

[vee-OY-veh-neh/KDIK-rem-sok]

Male Vèôvene spearman.
Male Vèôvene spearman.

Physically, the Vèôvene resemble the Sinhalese people of Sri Lanka. Culturally they are not terribly advanced, living for the most part in small villages throughout their jungle island homeland. The name Vèôvene means islanders in their language. The Kròšamqurd term for them is Kdikremsok, which means “dusklings” or “the people who live where the sun set”.

They worship their Djapari gods, but the Yazilìac faith has made some inroads in those areas overrun by the Sea Princes (Kùvremkar).

Vèôvene characters have the following game-specific (3.5) characteristics:

  • Size: Medium (As Medium creatures, Vèôvene have no special bonuses or penalties due to their size).
  • Movement: The base land speed of an Vèôvene is 30 feet.
  • Weapon bonus: Vèôvene get a +1 to hit and a +2 to damage when using a spear-like weapon.
  • Bonus Feats: Vèôvene get 1 extra feat at 1st level.
  • Skills: Vèôvene gain 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Favoured Class: Any (When determining whether a multiclass
    Vèôvene Lands
    Vèôvene Lands

    Vèôvene takes an experience point penalty, his or her highest-level class does not count).

Sorry, that’s all I have for them at the moment. They inhabit much of southern Djapar and have a more advanced culture on the main land.

Standard human from the SRD. with some ideas taken from the Milenian from the Hollow World Box Set.

Source for image.

 

 

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