X. RÀXRÀTAR (Tabaxi)
A Ràxràtar resembles a lithe, graceful, athletic human with a feline head and a tail. They have beautiful spotted fur pelts that ranged in color from light yellow to brownish red. They have sharp teeth and retractable claws, which are their primary weapons in combat. They are tall and slender, usually growing to 6 or 6.5 feet and weighing around 200 lbs. All Ràxràtars have eyes of green or yellow.
Ràxràtars dwell in tropical jungles in clans of equal parts male and female. Hunter/gatherer groups of Ràxràtars are called Hunts (Rà in their language), and a clan usually contains several. The Hunts work the area around the clan lair. Some lairs are temporary, but most are small villages of crude huts consisting of a raised platform with a grass roof supported by tall poles, and no walls. A lair will typically contain some young Ràxràtars, plus an elder who leads the clan. 50% of these elder-leaders are aided by a shaman who venerates various spirits related to sunlight, rain, or animals.
Ràxràtars are clever and organized hunters, often driving prey into an ambush (though some play with prey before killing it). In combat they prefer to employ their natural weapons, though they also use javelin and short bows for ranged combat.
Ràxràtars are reclusive and avoid other intelligent beings, even other Ràxràtar clans. They do not engage in trade, which they consider demeaning, but some few have agents who trade for them. They are carnivores and generally view most other creatures as little more than potential prey. This attitude kept their islands undisturbed for the most part until the arrival of the Zardixasan raiders overran the islands, nearly wiping the Ràxràtars out. Today they live in small isolated settlements deep in the jungle, and do their best to avoid their overlords who hunt them for sport and their pelts except in the north western islands, where they continue to make up the majority of the population and live as they always have under the protection of the elves (Ralnafòr) of Mòkamhoa.
Some Ràxràtar leave their villages and join together into bands dedicated to ridding their lands of the foreigners; these are known as Klàwàrar (which means Cleanser). They use only their natural weapons, and they have developed their skills to the point that they are the most feared of all the Ràxràtars [In game terms they are Monks].
Ràxràtar characters have the following game-specific (3.5) characteristics.
Stat Adjustments: +2 Dex, +2 Cha, -2 Str, -2 Con
Size: Medium (As Medium creature, Ràxràtars gain no benefit of penalty to their attacks or armour class.
Movement: A Ràxràtars’s base land speed is 30 ft.
Low Light Vision (A Ràxràtar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions).
Stealth: Ràxràtars get a +2 Racial Bonus to Hide and Move Silently. Their Move Silently bonus climbs to +6 in jungle settings.
Agility: Ràxràtars get a +2 Dodge bonus to armour class. This bonus represents the Ràxràtars’s uncanny natural agility. Any time a character loses her positive Dexterity bonus to AC, such as when she’s caught flat-footed, she loses her dodge bonus too.
Claws: Ràxràtars possess natural, retractable claws. Taking the full attack option, a Ràxràtars may choose to attack with her claws extended, performing an attack with each claw. The Ràxràtars gets the claw attacks at her highest base attack bonus. These attacks do not provoke an attack of opportunity. The Ràxràtar’s claws do 1d6 + Strength modifier for damage. If a Ràxràtar attacks without her claws extended, she causes 1d3 points of nonlethal damage. A Ràxràtar monk may use her claws with her Flurry of Blows, keeping the monk’s attack bonuses, number of attacks, and damage, but changing the damage type to “slashing”.
Pounce (Ex): If a Ràxràtar leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the Ràxràtar must hit with a claw attack. If it gets a hold, it can rake.
Rake (Ex): A Ràxràtar that gets a hold can make two rake attacks (+5 melee) with its hind legs for 1d3+1 damage each. If the Ràxràtar pounces on an opponent, it can also rake.
Armour & Weapons: Ràxràtars normally eschew artificial melee weapons and armour in favour of natural weapons and martial prowess. In part this is because their fur makes even the lightest armour uncomfortable, adding an additional +5% arcane spell failure and +2 skill check penalty to any armour.
Racial Skills: Ràxràtars receive a +4 racial bonus to Balance, Hide, and Move Silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Favoured class: Monk for lawfully aligned Ràxràtars, otherwise, rogue is the favoured class.
Weakness: Ràxràtars suffer a -2 penalty to Will saves against mind-influencing spells and effects.