Peoples of Tòlanar VI: Nuekìnar (Orcs)

VI. NUEKÌNAR (Orcs)

[nuh-eh-KAI-nahr]

Nuekìnar is the term Araèlikìan academics use to refer to the orcish peoples. It means “beastly, and so is viewed as derogatory by the orcs, who refer to themselves as Kamkram [KAHM-kram] (which has the same basic meaning as “mankind”, but referring to orcs) outside of Dòkràkr, or Rìsa [RYE-sah](which means “folk” or “people” in a similar sense as the German word “volk”) within Dòkrkàkr.

Nuekìnar Lands
Nuekìnar Lands

There are actually five sub-races of orcs:

  • Greater Orcs: found throughout Dòkràkr. Known as Dekmekom [DEK-mek-kom], which means “owned” or “possessed” in the sense of being property.
  • True Orcs: Known collectively as Bakràkam [bah-KRAY-kam), which means “unshackled” by the Delmelkom, they refer to themselves collectively as either Kamkram or Rìsa. There are three distinct sub-races of true orc.
    • Highland Orcs: Found in northern Dòkràkr. Known as Vurdamqurd [VUR-dahm-churd], which means “people of the clouds”, a reference to their mountain home.
    • Lowland Orcs: Found in southern Dòkràkr, Kùvramkar, and Zardixas. Known as Kròšamqurd [KROW-sham-churd], which means “people of the shadows”, in Dòkràkr; and as Qèrkomkuds [CHEER-kawm-kuhds], which means “volcano-born”, in Zardixas; and as Uàbwarma [uh-ay-bwahr-mah], which means “island dwellers”, in the Kùvramkar.
    • Wetland Orcs: Found in the Mošaràkr and Sàkrom regions of Dòkràkr. Known as Ràadenar [ray-AH-den-ahr], which means reed dweller or people who dwell among the reeds.
  • Lesser Orcs: Found throughout the orcish lands. Known as Okmàk [ok-MAYK] which means labourer in Dòkràkr, and as Reqasma [reh-CHAS-mah] and Reqasam [reh-CHAH-sahm], both of which mean “serf” in Kùvramkar and Zardixas respectively.  The lesser orcs in Zaulin and in the states of Nirmaunku and Zulon in southern Laulolru refer to themselves as the Kràa [KRAY-ah], which means “free”, and to those in other lands as Imkràa [im-KRAY-ah], which means “unfree” . They make up the bulk of the orcish population in Dòkràkr and Zardixas. and parts of Kùvramkar, where they are a serf class, and while technically not slaves, they are legally bound to the land. In Zaulin and southern Laulolru, they make up the basic ruling class, despite being a distinct minority.

Culturally their three great realms are quite distinct, with Dòkràkr being based on the ancient Vurdaqurd and Dekmekom slave cultures, heavily influenced and enriched by the Lausò society they overran, while that of the two smaller southern realms is derived from the old Kamkram culture which has been preserved mostly intact with little change due to outside influences. Despite their different origins and influences, they share certain characteristics. They are all gender neutral, with males and females being considered equals in all ways, though the males tend to gravitate more towards the military, fighter types while the females tend to dominate among the clerical and more roguish sorts. They are also all very merit oriented, having little regard for the concept of an hereditary nobility, most of their rulers are elective in nature, though eligibility for any given position is usually restricted to members of a given clan or bloodline.

VIa. DEKMEKOM (Greater Orcs/Orog)

[DEK-meh-kom]

Dekmekom Lands
Dekmekom Lands

Found throughout Dòkràkr, the Dekmekom were bred by the Rìyadak from Vurdaqurd and ogre stock (some say this is the reason the Dekmekom hate ogres so deeply) as a race of elite slave warriors, who though technically slaves, now make up the de facto ruling class of Dòkràkr, and as such are the most powerful of all the peoples of Tòlanar. Rather than resent their status, they take great pride in it, they all wear symbolic shackles, some of which are very elaborate, as a physical symbol of it.

The Dekmekom have a thick hide-like brownish grey skin that has a faint tinge of green to it. They stand 215-250 cm (7′-8′) tall and have broad shoulders and long, powerful arms that reach well past the waist (though not as far as the knee). They have a thick build and tend to be heavily muscled. They have broad noses, prominent brows and shallow sloping foreheads. They all have small pointed ears set low on their heads and tusk-like lower canines that protrude past their lips. They have dark reddish black eyes and thick stringy hair that often runs partway down their backs and across their shoulders in the males. Their hairline is somewhat receded, and often forms a widow’s peak, and they often shave the top of their heads altogether.

Male Dekmekom with human (Araèlikì) captive
Male Dekmekom with human (Araèlikì) captive

Dekmekom  society is highly militaristic, and is divided into three classes, Blades, Shields, and Shadows. All children are raised communally in a barracks like setting, and military training begins in infancy, where the core tenets of their code, known as the way of the possessed (Vasbavix [vahs-BAH-vix]), are instilled. When the child reaches the age of five he (or she, Dekmekom society is completely gender neutral) begins their formal training, a brutal regimen of physical and mental training that lasts for 9 years. The majority of trainees do not survive the training, but those that do are accepted as full adults at age 13. During this training, the young are watched and evaluated carefully, and upon completing their training they are initiated into one of the three houses.

The trainees who excel that excel mentally are initiated into the House of Shadows (Ròìk Kròšam [ROH-ik KROH-sham]) those that excel physically are initiated in to the House of Blades (Ròik Kukrôkarm [ROH-ik kuh-KROY-kahrm]), and the remainder are initiated into the House of Shields (Ròik Kukrerdam [ROH-ik kuh-KREH-dahm].

Dekmekom characters have the following game-specific (3.5) characteristics.

  • Stat Adjustments: +6 Strength, –2 Dexterity, –2 Wisdom, -2 Charisma
  • Size: Medium (As Medium creatures, Dekmekom have no special bonuses or penalties due to their size).
  • Movement: Dekmekom land speed is 40 feet.
  • Vision: Dekmekom have Darkvision up to 120 feet.
  • Proficient with the appropriate weapons for a Blade (Khopesh & Sapara if male, Adarga & Assegai if female) or Shield (Medium Sword Shield and Khopesh if male or Assegai if female). These weapons are considered status symbols to the Dekmekom , and they spend their lives training in their use.
  • Base AC: Dekmekom get a +2 natural armor bonus to their base AC..
  • Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a Dekmekom for 1 round. In addition, Dekmekom suffer a –1 circumstance penalty on all attack rolls, saves, and checks while operating in bright light.
  • Resistances: Dekmekom have fire resistance 5 and cold resistance 5.
  • Orc Blood: For all special abilities and effects, a Dekmekom is considered an orc. Dekmekom , for example, can use or create orc weapons and magic items with racially specific orc powers as if they were ordinary orcs.
  • Favored Class: Fighter (a special samurai-like sub-class I have to create).
  • Level Adjustment: +2.

Based on the Orog entry in the Races of Faerûn book.

VIb. BAKRÀKAM/KAMKRAM (True Orcs)

[bah-KRAY-kam/KAHM-krahm]

These terms refer to the three sub-races of True Ors, each will be detailed in their own sections below.

VIb1. VURDAMQURD (Highland Orcs]

Vurdaqurd swordsman
Vurdaqurd swordsman
Vurdaqurd Lands
Vurdaqurd Lands

The highland orcs are the largest of the true orcs, standing 180-200 cm (6′-6’6″) tall, like all orcs they have broad noses, prominent brows and shallow sloping foreheads. They all have small pointed ears set low on their heads and tusk-like lower canines that protrude past their lips. They have dark reddish black eyes and thick stringy hair that often runs partway down their backs and across their shoulders in the males. They have dark grey skin.

Vurdaqurd characters have the following game-specific (3.5) characteristics.

  • Stat adjustments: +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma
  • Size: Medium (As Medium creatures, Bakràkam have no special bonuses or penalties due to their size).
  • Movement: Vurdaqurd land speed is 30 feet.
  • Vision: Vurdaqurd have Darkvision up to 60 feet.
  • Proficient with the one melee weapon and long bow (Vurdaqurd train with weapons from childhood).
  • Light Sensitivity (Ex): Mountain orcs suffer a –1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell.
  • Orc Blood: For all special abilities and effects, a Vurdaqurd is considered an orc. Vurdaqurd, for example, can use or create orc weapons and magic items with racially specific orc powers.
  • Favored Class: Fighter.
  • Level Adjustment +1.

Taken from the Mountain Orc entry in the Races of Faerûn book.

VIb2. RÌSA/KAMKRAM (KRÒŠAMQURD/QÈRKOMKUDS/UÀBWARMA) (Lowland Orcs)

Both these terms, Rìsa (which means simply “people” or “folk”, similar in meaning to the German term

Rìsa/Kamkram Lands
Rìsa/Kamkram Lands

“volk”) and Kamkram (which has a meaning similar to mankind, but in reference to orcs rather than humans) refer to the same group of four closely related peoples. Rìsa is the term used in Dòkràkr, and Kamkram is used in Kùvremkar and Zardixas. They are a warlike people who have overrun much of the continent, their realms stretching from the Thaele in the far north to Antithaele in the far south.

The lowland orcs are smaller than the highland variety, standing 165 – 180 cm (5’6″-6′) tall. They have the same basic features as all of orc-kind, the broad nose, sloping forehead, etc. They have the darkest skin, a shade of gray so dark it verges on black.

Rìsa/Kamkram characters have the following game-specific (3.5) characteristics.

  • Stat Adjustments: +2 Strength, –2 Intelligence, +2 Wisdom, –2 Charisma
  • Size: Medium (As Medium creatures, Lowland Orcs have no special bonuses or penalties due to their size).
  • Movement: Lowland Orc land speed is 30 feet.
  • Proficient with the one melee weapon and light crossbow (Lowland Orcs train with weapons from childhood).
  • Vision: Low-Light Vision (A Lowland Orcs can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Skill Bonus: Lowland Orcs get a +2 racial bonus on Heal and Survival checks
  • Light Sensitivity (Ex): Lowland Orcs suffer a –1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell.
  • Orc Blood: For all special abilities and effects, a Lowland Orcs is considered an orc. Lowland Orcs , for example, can use or create orc weapons and magic items with racially specific orc powers as if they were orcs.
  • Favored Class: Fighter in Dròkràkr, Barbarian elsewhere.
  • Level Adjustment +1.

Based on the Gray Orc entry in the Races of Faerûn book with some details from the Jungle Orc entry on the D&D Wiki.

Lowland orcs: Kròšamqurd archer, Qèrkomkuds cleric, and Uàbwarma archer in cold weather gear.
Lowland orcs: Kròšamqurd archer, Qèrkomkuds cleric, and Uàbwarma archer in cold weather gear.

VIb3. RÀADENAR (Wetland Orcs)

The Ràadenar are the smallest of the true orcs, averaging 150 – 165 cm (5′-5’5″) in height and they have

Ràadenar Lands
Ràadenar Lands

greyish green skin. They share same basic physical characteristics with the other sub-races of orc, the broad noses, prominent brows and shallow sloping foreheads, etc.

Ràadenar characters have the following game-specific (3.5) characteristics.

  • Stat Adjustments: +2 Strength, –2 Intelligence, +2 Wisdom, –2 Charisma
  • Size: Medium (As Medium creatures, Ràadenar have no special bonuses or penalties due to their size).
  • Movement: Ràadenar land speed is 30 feet.
  • Proficient with the one melee weapon and javelin (Ràadenar train with weapons from childhood).
  • Light Sensitivity (Ex): Ràadenar suffer a –1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell.
  • Scent (Ex): Ràadenar have the scent ability, as detailed in the DUNGEON MASTER’S Guide.

    Ràadenar scout
    Ràadenar scout
  • Racial Skills: Ràadenar receive a +2 bonus on all Listen and Survival ChecksThose two are also considered class skills for all Ràadenar.
  • Orc Blood: For all special abilities and effects, a Ràadenar is considered an orc. Ràadenar, for example, can use or create orc weapons and magic items with racially specific orc powers as if they were orcs.
  • Favored Class: Fighter or Cleric.
  • Level Adjustment +1.

Based on the Gray Orc entry in the Races of Faerûn book and the Green Orc entry on the D&D Wiki.

 

VIc. OKMÀK/KRÀA/IMKRÀA (Lesser Orcs)

Okmàk Lands
Okmàk Lands

The Okmàk are the smallest and most bestial of the orcish sub-races, standing only 120 – 150 cm (4′-5′) tall. They are more heavily muscled than their larger cousins, and have pale, chalky whitish gray skin. Their tusks tend to be more pronounced as well. Other than these differences, they have the basic characteristics common to all the Nuekìnar.

Okmàk characters have the following game specific (3.5) characteristics.

Ràadenar characters have the following game-specific (3.5) characteristics.

  • Stat Adjustments: +2 Strength, +2 Constitution, –2 Intelligence, –2 Charisma
  • Size: Medium (As Medium creatures, Okmàk have no special bonuses or penalties due to their size).
  • Movement: Okmàk land speed is 30 feet.

    Okmàk (Kràa) soldier.
    Okmàk (Kràa) soldier.
  • Orc Blood: For all special abilities and effects, a Ràadenar is considered an orc. Ràadenar, for example, can use or create orc weapons and magic items with racially specific orc powers as if they were orcs.
  • Favored Class: Commoner.
  • Level Adjustment +0.

Extrapolated from the above entries.

 

NOTE: As with the Araèlikì and Lausò, the Rìsa/Kamkram are one of the major races of Tòlanar and so most of the details regarding culture, etc. will have to be detailed in the future description of their nations.

Source for Dekmekom image.

Source for Okmàk image.

Source for Qèrkomkuds image.

Source for Ràadenar image.

Source for Uàbwarma image.

Source for Vurdaqurd image.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s