The Vsèsàhè, which means water-born, are iguana-centaurs that inhabit the far southern islands. They have long, lithe, mottled green four-legged bodies with clawed hand-like feet and long prehensile tails. Their torsos and arms are humanoid, although their four-fingered hands end in sharp claws. Their heads are reptilian, with a wide mouth full of sharp teeth.
Their bodies, including the torso are roughly 4′ long and their tails are usually 6′ to 8′ in length. They are primarily piscivores, but can and will eat almost any meat, and usually supplement their diet with fruits and tubers.
Vsèsàhè are herd creatures, and their lives are comprised of a series of formal rituals designed to allow them to interact with the herd with no dissension. To outsiders, Vsèsàhè formality is seen as weak and snobbish; this is superficially supported by the Vsèsàhè ‘s willingness to flee or discuss a situation rather than fight. More than one human has been surprised, however, at how effective Vsèsàhè are once the herd has made up its mind.
A lone Vsèsàhè is something of a freak. Most Vsèsàhè cannot survive outside the family unit, and become sick and confused if denied access to the leadership of the eldest of their herd for extended periods of time. A Vsèsàhè left by itself will try to find another Vsèsàhè family to adopt it. If this is impossible, it will attempt to form a new herd, even including non-Vsèsàhè in its “family.”
Vsèsàhè use short thin-bladed spears and long wavey-bladed knives in war and often use shields. However, many Vsèsàhè contests are resolved through a complex form of wrestling that doubles as an effective unarmed fighting form. Since their first contact with outsiders, the Vsèsàhè have adopted many foreign weapons.
Vsèsàhè view all other races as “the deformed.” They are polite and interested in non-Vsèsàhè society but view any creature with fewer than six limbs as disadvantaged. They are not good at distinguishing between the various non-Vsèsàhè races, particularly humans, demihumans, and humanoids whom the Vsèsàhè view as one race.
Vsèsàhè families are huge, and there is good evidence that all Vsèsàhè are members of one enormous kin-group. Vsèsàhè use these kinship structures to figure out which Vsèsàhè should head any herd, particularly if two herds merge, and leadership is always yielded to the more senior bloodline.
The Vsèsàhè homeland consists of a chain of rugged and rocky volcanic islands with scrub and light tropical woods, and shallow seas teaming with fish. They are equally at home on land, in the trees, and in the water, though they are air breathers. Seasonal changes in the fish schools keep the herds moving around the coasts, preventing the Vsèsàhè from establishing any towns or cities of their own. In fact Vsèsàhè have only a vague concept of property or ownership, as they have remarkably few possessions, and are usually willing to share those with others of their kind when needed.
Vsèsàhè speak their own language and a few speak “common”, although haltingly and with thick accents.
Vsèsàhè characters have the following game-specific (3.5) characteristics.
- Stat Adjustments: +2 Dexterity, +2 Constitution.
- Size: Medium (As Medium creatures, Vsèsàhè have no special bonuses or penalties due to their size).
- Type: Quadruped.
- Movement: A Vsèsàhè ’s base land speed is 30 feet. They also have a swim speed of 50 feet. They can move through trees at a speed of 20 feet.
- Darkvision: Vsèsàhè have Darkvision out to 60 feet which they use primarily to see and hunt underwater.
- Weapon and Armor Proficiency: A Vsèsàhè is proficient with the short spear, kriss and all simple weapons.
- Natural Armour: Vsèsàhè get a +2 natural armor bonus.
- Natural Weapons: 2 claws (1d6), 1 bite (1d6).
- Racial Skills: Vsèsàhè get a +4 racial bonus to all Climb checks, and a +10 to swim checks. Both are considered class skills for all Vsèsàhè .
- Breathing: Vsèsàhè can hold their breaths 5 times as long as a human.
- Favored Class: Fighter.
- Level adjustment: +1.
Based on the Dracon from the Complete Spacefarer’s Handbook (CGR1) and the 3e conversion on Spelljammer.org.