MALÒIM (Eastern Halfling)
The Malòim are the most populous group of Halflings, found in their own realm, the Principality of Klakeyò as well as in the surrounding realms. They live much as humans do but prefer rural settings and villages to towns and cities. Their crafts tend toward the ordinary and practical–farmers, millers, innkeepers, weavers, brewers, tailors, bakers, and merchants are common in Malòim society.
Averaging about 3′ in height, Malòim are slightly stockier in build than is typical for humankind. Their complexions run the gamut from pale to very dark, with hair color correspondingly blond to black and eyes that are brown or hazel. They rarely wear shoes (only in bad weather and bitter cold) and can be easily distinguished by the thick patches of hair growing atop each foot. Malòim men often have long sideburns, but beards are rare among them and moustaches almost unseen. They wear brightly-coloured, comfortable clothes, such as trousers and shirts or dresses, with a vest, jacket, hat, sash, or bonnet added as a flourish. Unlike members of most races, they prefer actual comfort to shows of wealth. Their faces are round and very expressive, often appearing child-like to humans.
Malòim are slightly longer-lived than humans, averaging 100 years–though a few patriarch and matriarchs have reached ages of 140 and beyond. Full adulthood is generally recognized at about 25 years of age.
Malòim villages will generally be in hilly or rocky regions near good fishing waters and well-watered fields. While they do not have the affinity to mining of their neighbours (the Ukrix), they are quite good at it and will often develop a bustling business from the excavation of minerals. Malòim can also be skilled jewellers, stone-masons, builders, smiths, boatmen, and carvers.
Malòim prefer underground habitation over any other; will typically live in a fully-excavated burrow. He or she will have several round, shuttered windows placed in a few walls to let in light and air, but the overall place will be cool, dark, and often some damp.
The Malòim are an industrious people and can accomplish a great deal of work in a short time. They make doughty soldiers, and their infravision (60′ range) gives them a great advantage in night-fighting. In combat, Malòim prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Their tactics place great emphasis on cover and concealment and less on mobility. In those regions they share with the Zigòrxlaser they often form mounted infantry that ride to battle on the backs of the Zigòrxlaser, though they fight on foot.
Malòim characters have the following game-specific (3.5) characteristics.
- Stat Adjustments: +2 Dexterity, -2 Strength.
- Size: Small (+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters).
- Movement: A Malòim’s base land speed is 20 feet.
- Racial bonuses: Malòim get a +2 racial bonus on Climb, Jump, and Move Silently checks.
- Save Bonus: Malòim get +1 racial bonus on all saving throws, with an extra +2 morale bonus on saving throws against fear. (This bonus stacks with the +1 bonus on saving throws in general).
- Weapon Bonus: Malòim get a +1 racial bonus on attack rolls with thrown weapons and slings.
- Sharp Hearing: Malòim get a +2 racial bonus on Listen checks.
- Favoured Class: Rogue.
Based on the Halfling article on the D20 SRD site as well as the descriptions in the Complete Book of Gnomes & Halflings (PHBR 9).